QuickTween 1.4.1
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FQuickTweenLatentAction.generated.h
1// Copyright Epic Games, Inc. All Rights Reserved.
2/*===========================================================================
3 Generated code exported from UnrealHeaderTool.
4 DO NOT modify this manually! Edit the corresponding .h files instead!
5===========================================================================*/
6
7// IWYU pragma: private, include "Blueprint/Latent/FQuickTweenLatentAction.h"
8
9#ifdef QUICKTWEEN_FQuickTweenLatentAction_generated_h
10#error "FQuickTweenLatentAction.generated.h already included, missing '#pragma once' in FQuickTweenLatentAction.h"
11#endif
12#define QUICKTWEEN_FQuickTweenLatentAction_generated_h
13
14#include "Templates/IsUEnumClass.h"
15#include "UObject/ObjectMacros.h"
16#include "UObject/ReflectedTypeAccessors.h"
17
18PRAGMA_DISABLE_DEPRECATION_WARNINGS
19
20#undef CURRENT_FILE_ID
21#define CURRENT_FILE_ID FID_TweenPlugin_Plugins_QuickTween_Source_QuickTween_Public_Blueprint_Latent_FQuickTweenLatentAction_h
22
23// ********** Begin Enum EQuickTweenLatentSteps ****************************************************
24#define FOREACH_ENUM_EQUICKTWEENLATENTSTEPS(op) \
25 op(EQuickTweenLatentSteps::Default) \
26 op(EQuickTweenLatentSteps::OnStart) \
27 op(EQuickTweenLatentSteps::OnUpdate) \
28 op(EQuickTweenLatentSteps::OnLoop) \
29 op(EQuickTweenLatentSteps::OnComplete) \
30 op(EQuickTweenLatentSteps::OnKilled)
31
32enum class EQuickTweenLatentSteps : uint8;
33template<> struct TIsUEnumClass<EQuickTweenLatentSteps> { enum { Value = true }; };
34template<> QUICKTWEEN_API UEnum* StaticEnum<EQuickTweenLatentSteps>();
35// ********** End Enum EQuickTweenLatentSteps ******************************************************
36
37PRAGMA_ENABLE_DEPRECATION_WARNINGS