5#include "CoreMinimal.h"
6#include "QuickTweenBase.h"
7#include "QuickVector2DTween.generated.h"
22 UQuickVector2DTween() =
default;
28 const UObject* worldContextObject,
29 FNativeVector2DGetter from,
30 FNativeVector2DGetter to,
31 FNativeVector2DSetter setter,
32 float duration = 1.0f,
33 float timeScale = 1.0f,
34 EEaseType easeType = EEaseType::Linear,
35 UCurveFloat* easeCurve =
nullptr,
37 ELoopType loopType = ELoopType::Restart,
38 const FString& tweenTag = FString(),
39 bool bShouldAutoKill =
true,
40 bool bShouldPlayWhilePaused =
false,
41 bool bShouldAutoPlay =
false)
43 From = MoveTemp(from);
45 Setter = MoveTemp(setter);
56 bShouldPlayWhilePaused,
83 UObject* worldContextObject,
84 FNativeVector2DGetter from,
85 FNativeVector2DGetter to,
86 FNativeVector2DSetter setter,
87 float duration = 1.0f,
88 float timeScale = 1.0f,
89 EEaseType easeType = EEaseType::Linear,
90 UCurveFloat* easeCurve =
nullptr,
92 ELoopType loopType = ELoopType::Restart,
93 const FString& tweenTag = FString(),
94 bool bShouldAutoKill =
true,
95 bool bShouldPlayWhilePaused =
false,
96 bool bShouldAutoPlay =
false)
98 if (!from.IsBound() || !to.IsBound() || !setter.IsBound())
100 UE_LOG(LogQuickTweenBase, Warning, TEXT(
"UQuickVector2DTween::CreateTween: One or more delegate functions are not bound."));
104 UQuickVector2DTween* tween = NewObject<UQuickVector2DTween>(worldContextObject);
118 bShouldPlayWhilePaused,
124 UFUNCTION(BlueprintPure, meta = (Keywords =
"Tween"), Category =
"Tween|Info")
128 UFUNCTION(BlueprintPure, meta = (Keywords =
"Tween"), Category =
"Tween|Info")
129 [[nodiscard]] FVector2D
GetStartValue()
const {
return StartValue.Get(FVector2D::ZeroVector); }
132 UFUNCTION(BlueprintPure, meta = (Keywords =
"Tween"), Category =
"Tween|Info")
133 [[nodiscard]] FVector2D
GetEndValue()
const {
return EndValue.Get(FVector2D::ZeroVector); }
143 FNativeVector2DGetter From;
146 FNativeVector2DGetter To;
149 TOptional<FVector2D> StartValue;
152 TOptional<FVector2D> EndValue;
155 FNativeVector2DSetter Setter;
158 FVector2D CurrentValue;
Definition QuickTweenBase.h:26
void SetUp(const UObject *worldContextObject, float duration, float timeScale, EEaseType easeType, UCurveFloat *easeCurve, int32 loops, ELoopType loopType, const FString &tweenTag=FString(), bool bShouldAutoKill=true, bool bShouldPlayWhilePaused=false, bool bShouldAutoPlay=false)
Definition QuickTweenBase.cpp:20
Definition QuickVector2DTween.h:19
virtual void ApplyAlphaValue(float alpha) override
Definition QuickVector2DTween.cpp:8
FVector2D GetCurrentValue() const
Definition QuickVector2DTween.h:125
virtual void HandleOnStart() override
Definition QuickVector2DTween.cpp:21
FVector2D GetStartValue() const
Definition QuickVector2DTween.h:129
virtual void HandleOnComplete() override
Definition QuickVector2DTween.cpp:49
static UQuickVector2DTween * CreateTween(UObject *worldContextObject, FNativeVector2DGetter from, FNativeVector2DGetter to, FNativeVector2DSetter setter, float duration=1.0f, float timeScale=1.0f, EEaseType easeType=EEaseType::Linear, UCurveFloat *easeCurve=nullptr, int32 loops=1, ELoopType loopType=ELoopType::Restart, const FString &tweenTag=FString(), bool bShouldAutoKill=true, bool bShouldPlayWhilePaused=false, bool bShouldAutoPlay=false)
Definition QuickVector2DTween.h:82
FVector2D GetEndValue() const
Definition QuickVector2DTween.h:133